ProductSnap Studio
Chapter 02 · where the ideas start

Everything here started as a pencil sketch.

I think on paper first. Messy boxes, margin notes, arrows that argue with each other. Before there were screens, there were rough sketches trying to answer the same question: does this actually make sense?

Here is where most of those questions started — paper first, product second.

the app · one card at a time

From paper to the flashcard

The same wireframes that explain the app on its own page sit here in a different frame — not as instructions, but as the loops the thinking went through before any of it had a screen.

below: the six original screen sketches, in the order the thinking happened.

Hand-drawn wireframe of the flashcard home screen with margin notes about one card at a time
where the flashcard idea first showed up — one card, nothing else on the page.
Hand-drawn wireframe of the flashcard answer side, with What, Why It Matters, and a real-world example blocked out
the back of the card — what / why / example, before it had names.
Hand-drawn wireframe of the bookmarks screen
bookmarks — the argument was whether saving things even belonged in v1.
Hand-drawn wireframe of the product gym quiz screen
the gym — reps, not lessons. This one took three sketches to get honest.
Hand-drawn wireframe of the product stories screen
stories — a card felt wrong, so this one wanted to read like a memo.
Hand-drawn wireframe of the future PM trends screen
future PM — the section I kept redrawing because I wasn't sure it earned a spot.

the same screens, explained module-by-module, live on the app page. Here they're just the thinking, in order.

pulse · from terminal to one question

How Pulse stopped being a dashboard

Pulse very nearly became a Bloomberg-style terminal — every signal, every chart, all at once. This is the sketch where that idea got crossed out and replaced with one question per signal.

the question that survived: not "what's the number?" but "what should a product team do about it?"